A
1 file version, leave this alone

  0 |drag the selected node with the mouse { Use this option to drag nodes around to edit scenery.
  1 |add a new node to add more detail { Use this option to add more nodes to get finer curves on the roads and railroads, etc.
  2 |delete a node to remove detail { Use this option to remove nodes to get simpler lines on the roads and railroads, etc.
 73 |create new road segment
 74 |create new trail segment
 75 |create new railroad segment
 76 |create new powerline segment
 77 |create new taxiline segment
 78 |create new river segment

  3 White is roads.
  4 Brown is trails.
  5 Black is railroads.
  6 Gray  is powerlines.
  7 Yellow is taxilines
  8 Blue is rivers and streams

  9 |-change node body ID { Use this option to change the body ID of a given node. Zoom WAY in to see the body ID as a little red number for each node. This ID controls how bits of land and water connect, and can almost certainly be left at the default!
 10 |-drag selected node { Use this option to drag nodes around to edit scenery. The selected node has a little red rectangle around it.
 11 |-change node elevation { Use this option to change the elevation (above sea level) of the selected node. The selected node has a little red rectangle around it.
 12 |-flatten all dragged polys to first { Click on the poly whose elevation you want to use... then, holding the mouse down, drag across all the polys you want set to that elevation!
 13 |-set all dragged polys to square { Click on the poly whose location you want to use as an anchor... then, holding the mouse down, drag across all the polys you want to make a perfectly-square grid!
 14 |-rotate cus texture of clicked poly { Use this option to rotate the custom texture (if any) of the polygon you click on.
 15 |-apply texture below to clicked poly { Use this option to apply the texture selected in the list below to the polygon you click on.

 69 { This is the body ID for the selected node, and can be left at the default setting.
 16 |(mtr) { This is the elevation of this point above sea level, in meters.
 17 |(ft) { This is the elevation of this point above sea level, in feet.
 68 { This is the texture that will be applied to any polygon you click on in the map if 'Apply Custom Texture' is selected.
 18 |delete nearest obstacle to mouse-click { Click on the map and you will delete whatever obstacle you click closest to if this mode is selected.
 19 |move nearest obstacle to mouse-click { Click on the map and you will move whatever obstacle you click closest to if this mode is selected.
 20 |select nearest obstacle to change it { Click on the map and you will simply select whatever obstacle you click closest to if this mode is selected. Then the changes you make below will apply to that selected obstacle.
 21 |-add building { Click on the map to add one of these.
 22 |-add radio tower { Click on the map to add one of these.
 23 |-add cooling tower { Click on the map to add one of these.
 24 |-add smoke-stacks { Click on the map to add one of these.
 25 |-add custom object { Click on the map to add one of these.

 26 object height|(ft, for non-custom objects) { This is the HEIGHT of this obstacle, in feet.
 27 object height|(mtr, for non-custom objects) { This is the HEIGHT of this obstacle, in meters.
 28 object heading|deg, for custom objects) { This is the HEADING of this obstacle, in degrees. Enter zero to not rotate the custom obstacle at all.
 29 Select current custom object

333 Add Airport
334 Delete Airport
335 Add Runway
336 Delete Runway
 45 Add Ramp Start
 46 Delete Ramp Start

 81 click on TOP bars to SEARCH
 85 click on BOTTOM bars to EDIT

 31 |-has control tower { Indicate if this field has a tower for the artificial intelligence in X-Plane to handle ATC correctly for this field.
 32 |-has standard hangars { Indicate if X-Plane should draw it's standard buildings here. You might check this as NO if you are making custom objects for this airport.
 87 |-has distance-left signs

 86 |starting-point name

 67 airport-seaport-heliport
 90 |airport type

 33 asphalt-concrete-grass-dirt-gravel-asphalt helipad-concrete helipad-grass helipad-dirt helipad-asphalt turn-concrete turn-lakebed-water
 34 runway surface { This will impact the texture and ground-handling in X-Plane.

 88 none-visual-non precision-precision
 89 runway markings

 56 |-has asphalt shoulder { This is the paved shoulder off the side of the runway, as found on some larger runways.
 66 |-has concrete shoulder { This is the paved shoulder off the side of the runway, as found on some larger runways.

 30 elevation|(ft) { This is the airport elevation, in feet, above sea level.
 64 tower height|(ft) { Drag the Tower Viewpoint icon around to select where the viewpoint is located when in the tower view in X-Plane. Set the height here.
 65 ramp starting point heading|(deg) { Drag the Ramp Start icon around to select where the aircraft is located when starting on the ramp in X-Plane. Set the heading here.
 35 latitude of runway center { This is the latitude of the center of the runway.
 36 longitude of runway center { This is the longitude of the center of the runway.
 37 number, enter xxx for taxiway { This is the runway number. Enter the number followed by a L, R, C, or x. Use x if the runway is not a left, right, or center. Enter xxx for taxiways.
 38 hdng { This is the heading of the runway, when looking down it from the same end of the runway you used for the number above.
 39 length { This is the length of the runway.  Displaced thresholds fall within the runway length you declare, but over-runs extend beyond it.
 40 width { This is the width of the runway.  Displaced thresholds fall within the runway length you declare, but over-runs extend beyond it.
 41 displaced threshold|(ft) { Indicate here if the runway has a displaced threshold. The runway length that is useable for taxi and takeoff but not for landing is the number you enter here. Enter zero if the threshold is not displaced.
 42 displaced threshold|(ft) { Indicate here if the runway has a displaced threshold. The runway length that is useable for taxi and takeoff but not for landing is the number you enter here. Enter zero if the threshold is not displaced.
 43 blastpad or over-run|(ft) { Indicate here if the runway has a blastpad or over-run. The runway length that is not useable for normal operations is the number you enter here. Enter zero if the threshold is not displaced.
 44 blastpad or over-run|(ft) { Indicate here if the runway has a blastpad or over-run. The runway length that is not useable for normal operations is the number you enter here. Enter zero if the threshold is not displaced.
 82 none-VASI-PAPI-PAPI 20
 83 none-MIRL-REIL-RCLS-TDZL-taxiway
 84 none-SSALR short app 1-SALS short app 2-ALSF1 full app 1-ALSF2 full app 2-ODALS rabbit only-CALVERT 1-CALVERT 2

 47 |-view NDBs { View only NAVAIDs of this type for editing.
 48 |-view VORs { View only NAVAIDs of this type for editing.
 49 |-view ILS localizers { View only NAVAIDs of this type for editing.
 50 |-view standalone localizers { View only NAVAIDs of this type for editing.
 51 |-view ILS glideslopes { View only NAVAIDs of this type for editing.
 52 |-view outer markers { View only NAVAIDs of this type for editing.
 53 |-view middle markers { View only NAVAIDs of this type for editing.
 54 |-view inner markers { View only NAVAIDs of this type for editing.
 55 |-view standalone DMEs { View only NAVAIDs of this type for editing.

 57 -lat { This is the latitude of the NAVAID.
 58 -lon { This is the longitude of the NAVAID.
 59 -elevation { This is the elevation of the NAVAID in feet above mean sea level.
 60 -true heading { This is the heading of the NAVAID in degrees true (not magnetic).
 61 -heading offset { This is the heading offset of the the VOR from the local magnetic variation. This number should typically be zero, since VOR's are aligned with the magnetic variation.
 62 -glideslope { This is the glideslope of the NAVAID, used only for glideslopes.
 63 -frequency { This is the frequency of the NAVAID. Use the right 3 digits for ADFs (the first 2 should be zero) and run the primary 3 and secondary 2 digits together into one big 5-digit number for ILS's and VOR's.

337 Add NAVAID
338 Delete NAVAID

100 Terrain
101 Airports
102 NAVAIDs
103 Facades
104 Roads
105 Textures

339 CLEAR
340 BACKGROUND BITMAP

 70 lat|(deg) { This is the latitude  of the lower-left (south-west) corner of the env file currently displayed.
 71 lon|(deg) { This is the latitude  of the lower-left (south-west) corner of the env file currently displayed.

600 BE ADVISED
601 SAY INTENTIONS
602 Understood
603 Enter Name
604 Enter ID
605 Go Up a Level
606 Cancel
607 Save
608 Don't Save
609 Cancel
610 Save changes to 
611 first?
612 Version and Updates
613 Open / Save

800 Low Enroute
801 High Enroute
802 Sectional
803 Radar
804 Textured

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